Support for a DX10 or DX11 renderer can be added into the existing plugin, and add a dropdown menu which allows users to choose what renderer to use. Technically it wouldn't require a rewrite to include DX10 or DX11 support. With emulation it is possible to render and output graphics using the DirectX API. The PS2 doesn't use DirectX, it uses an in house derivative of OpenGL. Gsdx actually can use DX10 and DX11 to render PS2 game, it is also faster and more stable than the DX9 version of Gsdx. the games wont look more awesome, but there might be a small speed boost when done properly. If you want to use the features that come with dx10 or 11, you have to rewrite the plugin. its like patching a app intended for mac to run on windows. if its written for directxA, it doesnt use directxB. (12-05-2009, 07:47 AM)Oehr Wrote: gsdx uses dx10?!Īnd no you cant just "patch" something so that it uses directxXX technology.
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